Beyond Interfaces: the Future of Edible Interactions

Workshop

Beyond Interfaces: the Future of Edible Interactions

Designing food as an interactive, multisensory interface. A community workshop for HCI, fabrication, perception, and culinary creativity.

Saturday and Sunday, 13-14 June 2026 (TBD) DIS 2026 (TBD)

About

This workshop convenes perspectives from HCI, fabrication, perceptual science, and materials science to build community, align knowledge, and articulate future directions for the field. Through multisensory demonstrations and hands-on activities, we aim to balance technological interventions with human factors to chart the future of edible interactions.

Workshop Schedule

Time Agenda
9:00-9:10Opening: workshop goals, expected outcomes, and workflow overview
9:10-9:20Introductions: 1 minute per participant, highlighting research interests and why they are joining the workshop
9:20-10:00Conceptual Framing: a review of definitions of edible interfaces and an introduction to the proposed framework
10:00-10:45Coffee Break
10:45-12:00System Demonstration and Experience: guided critical discussion on materials, emerging technologies, user experience, and application scenarios
12:00-13:30Lunch
13:30-15:00Grouping & Hands-on Practice: participants form groups by theme (materials/technology/experience/evaluation/applications) or research interest, and engage in hands-on activities to reflect on how edible interactions relate to real-world problems and metaphors
15:00-15:30Coffee Break
15:30-16:00Open Walk-through + Q&A: informal exchange, clarification, and networking
16:00-16:30Cross-group Share-back: 3–5 minute report from each group, followed by a plenary synthesis discussion
16:30-17:00Closing Remarks

Organizers

Hongyue Wang photo

Hongyue Wang

Exertion Games Lab, Monash University (Melbourne, Australia)

hongyue@exertiongameslab.org

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Jialin Deng

School of Computer Science, University of Bristol (United Kingdom)

jialin.deng@bristol.ac.uk

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Yuchen Zheng

Exertion Games Lab, Monash University (Melbourne, Australia)

yuchen@exertiongameslab.org

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Ziqi Fang

Exertion Games Lab, Monash University (Australia)

ziqi@exertiongameslab.org

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Charles Spence

Crossmodal Research Laboratory, University of Oxford (Oxford, UK)

charles.spence@psy.ox.ac.uk

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Ferran Altarriba Bertran

Playful Living Lab, Escola Universitària ERAM (Catalonia)

ferranaltarriba@gmail.com

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Koya Narumi

Keio University (Kanagawa, Japan)

narumi@keio.jp

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Lei Gao

Dept. of Computer Science, University College London (UK)

lei.gao.20@ucl.ac.uk

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Weijen Chen

Keio University Graduate School of Media Design (Japan)

weijen@kmd.keio.ac.jp

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Lining Yao

Morphing Matter Lab, University of California, Berkeley (USA)

liningy@berkeley.edu

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Mako Miyatake

Morphing Matter Lab, University of California, Berkeley (Australia)

mako_miyatake@berkeley.edu

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Marianna Obrist

Department of Computer Science, University College London (UK)

m.obrist@ucl.ac.uk

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Homei Miyashita

Meiji University (Japan)

homei@homei.com

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Chi Thanh Vi

International University (Vietnam)

vcthanh@hcmiu.edu.vn

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Oussama Metatla

School of Computer Science, University of Bristol (UK)

o.metatla@bristol.ac.uk

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Florian ‘Floyd’ Mueller

Exertion Games Lab, Monash University (Victoria, Australia)

floyd@exertiongameslab.org

Tip: place photos in public/photos/, e.g., public/photos/hongyue.jpg. The page shows initials if a photo fails to load.

Call for Participation

Welcome everyone who is interested in edible interactions to participate in this workshop!